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Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
87% of respondents would recommend this to a friend
€ 39
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Learn how to create your own games for the Atari 2600
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What Stands Out
Product Details
- A comprehensive guide on how to write games for the Atari 2600 released in 1977
- Covers topics such as 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, and pseudo-3D
- Includes a Web-based IDE for writing 6502 assembly code and seeing the code run instantly in the browser
- Provides programming tricks used by master programmers to create classic games
- Allows users to create their own graphics and sound
- Enables sharing of games with friends
| Publisher | CreateSpace Independent Publishing Platform |
| Publication date | December 22, 2016 |
| Language | English |
| Print length | 263 pages |
| ISBN-10 | 1541021304 |
| ISBN-13 | 978-1541021303 |
| Item Weight | 12.6 ounces (357.21 grams) |
| Dimensions | 6 x 0.6 x 9 inches (15.2 x 1.5 x 22.9 cm) |
| Part of series | 8bitworkshop |
Who Should Buy?
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Atari Enthusiasts
Individuals passionate about retro gaming who want to learn how to create games for the Atari 2600.
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Game Developers
Aspiring game developers looking to explore vintage programming techniques and understand the fundamentals of 8-bit game design.
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Educational Purposes
Teachers or students in computer science fields seeking hands-on experience with retro programming concepts and creative problem solving.
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Casual Gamers
Individuals who prefer playing games rather than creating them may find this book uninteresting and overly technical.
Product Description
Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
Product Buying Guide
Are you a gaming enthusiast intrigued by the history of gaming consoles? If so, you'll find the Making Games for the Atari 2600 paperback a fascinating read. Whether you're a seasoned developer or a newcomer to the world of game programming, this book offers valuable insights and practical guidance for creating games on the iconic Atari 2600 platform.
Product Specifications
- Making Games for the Atari 2600
- December 22, 2016
- Paperback
- Steven Hugg
- 1541223909
- 978-1541223906
Key Features
- Comprehensive insights on programming for the Atari 2600
- In-depth coverage of 6502 CPU, NTSC frames, scanlines, and cycle counting
- Guidance on creating graphics, sound, and sharing games with friends
- Web-based IDE for writing 6502 assembly code and real-time code execution in the browser
Usage Scenarios
- Developers interested in learning about game programming for the iconic Atari 2600 platform
- Readers intrigued by the technical aspects of classic game development
- Individuals keen on creating their own graphics and sound for Atari 2600 games
Usage Scenarios
No competitors available
Competitors
- Competitively priced compared to similar technical programming books
- Offers substantial value for enthusiasts interested in game development and retro gaming
Buying Considerations
- Primarily caters to game developers, retro gaming enthusiasts, and individuals interested in the technical aspects of classic game programming
- The included web-based IDE and practical examples make this book suitable for hands-on learning
- Considering the extensive insights, practical guidance, and bundled web-based IDE, the book offers substantial value
Conclusion
Immerse yourself in the nostalgic world of game development with Making Games for the Atari 2600. Delve into the technical intricacies of creating games for the iconic Atari 2600 platform, and unleash your creativity with practical guidance and real-time code execution. Whether you're a seasoned developer or an enthusiast keen on retro gaming, this book promises an enriching and interactive learning experience.
View LessAre you a gaming enthusiast intrigued by the history of gaming consoles? If so, you'll find the Making Games for the Atari 2600 paperback a fascinating read. Whether you're a seasoned developer or a newcomer to the world of game programming, this book offers valuable insights and practical guidance for creating games on the iconic Atari 2600 platform. Continue Reading
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Game Programming Editorial Review
The Making Games for the Atari 2600 book provides a comprehensive and approachable way to learn hands-on programming for the retro Atari platform. It is easy to follow and offers a fascinating look back at how VCS games were developed. The book is supported by an exceptional web ide, making it even more accessible for readers to practice what they learn. While some minor additions, such as a reference table for the full 6502 instruction set and a complete source code listing for an entire example game, would have enhanced the book, readers can find the complete source code listing on the accompanying 8bitworkshop IDE website. Overall, this well-written book is a must-have for anyone interested in creating Atari games.
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Pros
- Provides a comprehensive and approachable way to learn Atari programming
- Supported by an excellent web ide
- Easy to follow and offers a fascinating look into the development of VCS games
- Great resource for learning tips and tricks for making Atari games
- Engaging writing style makes it enjoyable to read and learn from
Cons
- Some pages have come out, which could be a quality issue
Product Price History
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Features & Benefits
- Explore the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more
- Use the Web-based IDE to write 6502 assembly code and see your code run instantly in the browser
- Master the programming tricks used by expert programmers to create classic games
- Design and create your own graphics and sound
- Share your games with friends
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